andreas is currently certified at Master level.

Name: Andreas Bogk
Member since: 2000-04-12 19:53:19
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I tried myself at a Ciphersaber implementation in Dylan. Nothing hard there, except that I triggered a bug in the macro system, which I'm too tired to fix right now. Has to wait until tomorrow...

Yesterday in the night I made threads in Gwydion Dylan work, at least sort of. Now I have to find a way to implement thread-local variables, write standards-compliant wrappers for threads and mutexes, and last, but not least, modify the build system to recognize the platforms where threads are available.

Also, it seems that I've found the bug in the .spec file that was responsible for the broken RPMs. You'd guess someone would tell me that they are broken a little earlier.

I've made utah-glx, a hardware-accelerated OpenGL implementation, work on my Wallsteet Powerbook. I used that opportunity to make gdgl, an OpenGL binding for Gwydion Dylan work with utah-glx. That means I now have accelerated 3D graphics with Dylan on my Powerbook!


andreas certified others as follows:

  • andreas certified mitch as Master
  • andreas certified andreas as Journeyer
  • andreas certified Fefe as Master
  • andreas certified adam as Master
  • andreas certified Fyodor as Master
  • andreas certified emk as Master
  • andreas certified igor as Journeyer

Others have certified andreas as follows:

  • andreas certified andreas as Journeyer
  • mitch certified andreas as Master
  • Fefe certified andreas as Master
  • eMBee certified andreas as Journeyer
  • oec certified andreas as Master
  • thalunil certified andreas as Master
  • doobee certified andreas as Master
  • schoen certified andreas as Journeyer
  • emk certified andreas as Master
  • LaForge certified andreas as Master
  • 2B certified andreas as Journeyer
  • igor certified andreas as Master
  • housel certified andreas as Master
  • 8088 certified andreas as Journeyer

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